Game Over For American Arcades
In Japan, the arcade is known as the "Game Center," and contains entertainment products for all ages and walks of life. There are crane games, purikura booths where Japanese schoolgirls create and decorate sticker pictures of themselves, and pachinko and horse-racing simulation where players gamble for "medals" – this is all in addition to the crowded, smoke-filled floors where arcade gaming as we know it (fighting/shooting/action) still reigns supreme. In short, they've diversified from day one and have managed to remain successful in the modern era by doing so.
In America, the arcade evolved a different way entirely. Rather than catering to different kinds of people following the arcade crash of the 1980s, they transformed themselves into kid-friendly playlands. The widely-held belief of many Americans that video games are children's toys is partially to blame. New arcade "titles" released for the few remaining American arcades are almost always mechanical redemption games, as the return on investment for these simple games is almost always higher for business owners than a brand new fighting title from Capcom or SNK. Rather than managing to diversify and provide something for everyone (the way Japanese arcades have managed to do), a combination of cultural issues as well as pure capitalism have transformed the American arcade into something barely resembling its hardcore roots. The only place in the medium-sized Midwestern city where I currently reside that has any arcade games other than Buck Hunter and its ilk is – sadly – a Chuck-E-Cheese. The city itself has over 100,000 people - the third largest city in the state – yet niche gaming culture is completely nonexistent. Chuck-E-Cheese and its ilk have become the arcade equivalent of shovelware: cheap and common. Unlike console and mobile shovelware, however, arcade shovelware has successfully managed to crowd out the hardcore gaming entirely.
There have been plenty of articles written by a variety of sources talking about exactly why arcades cannot succeed in America. These articles blame everything from a non-commuter culture, to online gaming, to shifts in player attitudes and tastes. As much as the tournament scene doesn't want to admit it, there really aren't that many people around anymore who cut their teeth on the first fighting games. Most gamers from that era have moved on. The industry, too, has moved on.
Arcades such as Arcade Infinity and Chinatown Fair have served as a reminder those still remaining active in a dwindling community to stay true to its roots. Best of luck and godspeed to the arcades that remain.
Chetan Bhatt
In Japan, the arcade is known as the "Game Center," and contains entertainment products for all ages and walks of life. There are crane games, purikura booths where Japanese schoolgirls create and decorate sticker pictures of themselves, and pachinko and horse-racing simulation where players gamble for "medals" – this is all in addition to the crowded, smoke-filled floors where arcade gaming as we know it (fighting/shooting/action) still reigns supreme. In short, they've diversified from day one and have managed to remain successful in the modern era by doing so.
In America, the arcade evolved a different way entirely. Rather than catering to different kinds of people following the arcade crash of the 1980s, they transformed themselves into kid-friendly playlands. The widely-held belief of many Americans that video games are children's toys is partially to blame. New arcade "titles" released for the few remaining American arcades are almost always mechanical redemption games, as the return on investment for these simple games is almost always higher for business owners than a brand new fighting title from Capcom or SNK. Rather than managing to diversify and provide something for everyone (the way Japanese arcades have managed to do), a combination of cultural issues as well as pure capitalism have transformed the American arcade into something barely resembling its hardcore roots. The only place in the medium-sized Midwestern city where I currently reside that has any arcade games other than Buck Hunter and its ilk is – sadly – a Chuck-E-Cheese. The city itself has over 100,000 people - the third largest city in the state – yet niche gaming culture is completely nonexistent. Chuck-E-Cheese and its ilk have become the arcade equivalent of shovelware: cheap and common. Unlike console and mobile shovelware, however, arcade shovelware has successfully managed to crowd out the hardcore gaming entirely.
There have been plenty of articles written by a variety of sources talking about exactly why arcades cannot succeed in America. These articles blame everything from a non-commuter culture, to online gaming, to shifts in player attitudes and tastes. As much as the tournament scene doesn't want to admit it, there really aren't that many people around anymore who cut their teeth on the first fighting games. Most gamers from that era have moved on. The industry, too, has moved on.
Arcades such as Arcade Infinity and Chinatown Fair have served as a reminder those still remaining active in a dwindling community to stay true to its roots. Best of luck and godspeed to the arcades that remain.
Chetan Bhatt
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